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Deadly Dungeons Forum |
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Subject :Re:When cannibals attack.....
08-07-2012 06:18:17
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codezombie |
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Zombie Programmer |
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Joined: 14-06-2010 21:54:27
Posts: 345
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Forum :
General Discussion
Topic :
When cannibals attack...
Cannibals typically have high damage physical attacks. Plenty of armor, and damage reduction potions would help. Also, it would be good to be able to heal yourself well. |
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Subject :When cannibals attack.....
07-07-2012 19:40:37
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Subject :Re:Weapon attack stops working..
07-07-2012 04:19:17
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Subject :Re:Keys?..
07-07-2012 03:28:23
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Subject :Re:Black potions..
07-07-2012 03:26:21
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Subject :Re:Quick change for ranged/melee weapons?..
06-07-2012 18:50:18
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LordLancelot |
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Dungeon Crawler |
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Joined: 05-07-2012 03:34:32
Posts: 12
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Forum :
Feature Requests
Topic :
Quick change for ranged/melee weapons?
This is a very goo idea, I often like to change weapon, bow, axe for door and so on.
This need to be a quick change weapon customizable button, not only for ranged weapons.
But really good idea, REALLY needed. |
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Subject :Re:Keys?..
06-07-2012 18:45:02
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LordLancelot |
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Dungeon Crawler |
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Joined: 05-07-2012 03:34:32
Posts: 12
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Forum :
General Discussion
Topic :
Keys?
when you have no key, swing a 2h axe, or 2h sword at the door after a few times it will break the door, if your a mage like me with 10 st, than it after a lot of times (like 20+) |
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Subject :Re:3d models..
06-07-2012 18:41:54
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LordLancelot |
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Dungeon Crawler |
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Joined: 05-07-2012 03:34:32
Posts: 12
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Forum :
General Discussion
Topic :
3d models
Currently testing on Nexus S, everything work fine.
Thanks keep up the good work. |
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Subject :Re:Improving the learning-curve for newbies..
06-07-2012 11:44:39
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Skaffel |
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Dungeon Crawler |
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Joined: 12-10-2011 20:44:46
Posts: 19
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Forum :
Feature Requests
Topic :
Improving the learning-curve for newbies
I've got a comment regarding the difficulty of the game, not regards earlier player levels though, but rather for the more experienced characters, around player level 25 and up...
As I have experienced it, the monster difficulty and the abilities of your character, with some exceptions, increase at the same rate, with the consequence that largely, it is as difficult to complete the game with a level 20 character as it is with a level 30 character.
The exceptions: as some of the monsters progress they become much more effective in killing you in one strike. For me, first it was the Hobgoblin Maniacs (or was it the brawlers..?) that were able to end me with a single, sudden firey blow, and then, as my chacter gained some player levels, it was the Unstable Gaseous Balls that instant-poisoned me to death. (this is the experiences of a magician chacacter, so perhaps not that much on HP or a very heavy armour)
Personally, what I would wish for, is that the more passive difficulty of the monster would increase more, e.g. if their HP curve were steeper than the damage curve of your chatacter, and/or that the number of monster progessed more clearly as your player level progresses. In that way it is increasingly challenging to complete the game the more experienced your character is, but not only in the sense that the risk of getting insta-killed increases, but rather in the way that you have to fight the monster more, and/or fight more monster going through the dungeons.
As an exampel: when I first went up against the Tentacled Horror, guessing my character was player level 15 or so, it took an endless amount of fireballs to defeat it. 10 player levels later, having been able to max out on charge, cloth and staff in addition to the already maxed fire ball (and, I guess, having found better equipment to add even more to the magic stats) the TH went down after about five hits. So, in 10 player levels the amount of damage my character can deal has increased far more than the damage the monsters can withstand. Of course, in one sense this seems fair, it reflects that the character is becoming better and is better skilled and better equipped. Still, I think it could be worth considering balancing things differently, at least for characters approaching and beyond pl.lvl 30. I´m thinking that finding the best equippment, maxing your skills and so on need not to be a matter of being increasingly able to dominate the monsters, but rather to what you need to do to barely survive.
Thanks, hoping that the post is possible to follow OK |
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Last Edited On: 06-07-2012 22:02:40 By Skaffel for the Reason added example, and some additional thought in the matter
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Subject :Re:3d models..
06-07-2012 11:06:36
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Skaffel |
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Dungeon Crawler |
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Joined: 12-10-2011 20:44:46
Posts: 19
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Forum :
General Discussion
Topic :
3d models
I have played the game through a couple of times on normal with the 3D models, and just got to say it looks really good! Only thing aestethics-wise is that I think the rats and the worgs on the earlier levels look a bit alike.
I'm playing on a HTC Desire HD (its 1 ghz single core) and for the most part things run smoothly. At times, mostly close to the stairways, where monsters tend to gather more en masse it gets a bit laggy. Still, even then it's clearly playable. I will try it on nightmare in a couple of days to see how it will work then; perhaps it could be suspected that the lag could become more of a problem with quicker monster (and of course with the perma-death related hightend stress levels :) )
Again, really nice work with adding the 3d models! Thanks! |
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Subject :Quick change for ranged/melee weapons?..
06-07-2012 06:29:34
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BobR |
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Dungeon Dweller |
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Joined: 06-07-2012 05:06:39
Posts: 7
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Forum :
Feature Requests
Topic :
Quick change for ranged/melee weapons?
I didn't notice anyone asking about this in the other threads, but something I'd love to see implemented would be a quick way to switch between the Bow and a melee Weapon like a sword.
As it is now, it seems I have to drag the sword and shield separately back into inventory and drag the bow to the weapon slot (and vice-versa), which takes an awfuly long time when your life is passing before your eyes.
Just a quick way to sling the bow over your shoulder and draw your sword when the monsters get too close would be great..! |
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Subject :Weapon attack stops working..
06-07-2012 06:16:20
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BobR |
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Dungeon Dweller |
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Joined: 06-07-2012 05:06:39
Posts: 7
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Forum :
General Discussion
Topic :
Weapon attack stops working
Wasn't sure if this was a "bug" or an actual intended effect, but several times now I've found that my Attack button stops working and I can no longer attack monsters. I don't think I've been hit by a Status attack that would affect my ability to attack, and Miracle doesn't seem to have any effect on it.
Sometimes if I give it a while (running away! running away!) it will start working again (which is what made me think I'd been statused somehow). I also found (I think) that if I run back to the stairs and back to the previous level that it seems to fix it (unless it's just the amount of time that expires while I'm doing that... hard to be sure).
Am I missing something?
Not sure what version exactly, Kindle Fire.
EDIT- Oops. I figured it out.
It was the "targeting" problem I read about in the forums here, I just wasn't recognizing it as what was happening. Since my sword was targeted on a different monster, I couldn't hit anything else until I tapped the new guy.
Not a bug, but umm... not very intuitive. An explanation of the effect in the guide would probably avoid anyone else thinking the game was bugged, or whatever. |
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Last Edited On: 06-07-2012 21:52:25 By BobR for the Reason
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Subject :Re:Keys?..
06-07-2012 05:21:16
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BobR |
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Dungeon Dweller |
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Joined: 06-07-2012 05:06:39
Posts: 7
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Forum :
General Discussion
Topic :
Keys?
Since your question was posted in March, I'm guessing you've already figured it out.. but just in case...
Either click on the key in your inventory, in which case it will pop up a button to let you lock/unlock a door, or if you have the key in your "quick slots" at the bottom of the screen along with potions, just click the key. It will lock an unlocked door or unlock a locked door.
Be careful to only tap it once or it will relock the door.
Also be aware that the key can randomly break in the lock, so always carry a spare (unless you like the long walk back to buy another). |
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Subject :Re:Black potions..
06-07-2012 05:16:15
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BobR |
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Dungeon Dweller |
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Joined: 06-07-2012 05:06:39
Posts: 7
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Forum :
General Discussion
Topic :
Black potions
I suppose if you're really stuck, way far down in the Dungeon, no healing potions or whatever, you could use a black potion and see what happens.
I just sell them for quick cash.
One thing I haven't tried yet is to use an Identify potion to see if it will let me identify what the black potions do. I'll have to try to remember to do that next time instead of just selling them all. |
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Subject :Black potions..
05-07-2012 13:43:11
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Subject :Re:MR is needed on the stats page next to AC..
05-07-2012 08:25:51
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Subject :Re:Improving the learning-curve for newbies..
05-07-2012 08:24:01
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codezombie |
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Zombie Programmer |
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Joined: 14-06-2010 21:54:27
Posts: 345
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Forum :
Feature Requests
Topic :
Improving the learning-curve for newbies
Yeah, the swamp hydras are pretty tough. I try to throw in a difficult creature type each area that will be harder than other creatures. For the most part, creatures are of similar power for each level. For the hydras, you need to have lots of cure poison potions. Try to keep some distance, all of their attacks are melee. |
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Subject :Re:Customizeable spells/skills on sidebars..
05-07-2012 08:18:24
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codezombie |
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Zombie Programmer |
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Joined: 14-06-2010 21:54:27
Posts: 345
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Forum :
Feature Requests
Topic :
Customizeable spells/skills on sidebars
I noticed that it shows passive skills in the bar when scrolling too. I'll try to fix that in the update after the 3d models. |
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Subject :Re:MR is needed on the stats page next to AC..
05-07-2012 04:11:36
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LordLancelot |
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Dungeon Crawler |
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Joined: 05-07-2012 03:34:32
Posts: 12
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Forum :
Feature Requests
Topic :
MR is needed on the stats page next to AC
We also need an info page in the game like your guide here, please also add the potion, I often play in place without wifi, so i can not access internet when I play the games, but at least a direct link from the game to the game guide page here would be nice. |
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Subject :Re:Improving the learning-curve for newbies..
05-07-2012 03:53:41
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LordLancelot |
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Dungeon Crawler |
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Joined: 05-07-2012 03:34:32
Posts: 12
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Forum :
Feature Requests
Topic :
Improving the learning-curve for newbies
We need an option to replace stats and skill chosen in exchange for gold.
That way when you make errors and we all will, we can try new option without having to restart with a new character. |
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