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 Subject :Re:Version 2.0.5.. 18-05-2012 19:44:43 
Trap
Dungeon Crawler
Joined: 18-05-2012 17:31:15
Posts: 12
Location
Forum : General Discussion
Topic : Version 2.0.5

I agree about the ending. Kinda kills the moment to instantly pop to credits. I also posted about spells in the feature request portion of the fourm.
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 Subject :Customizeable spells/skills on sidebars.. 18-05-2012 17:35:36 
Trap
Dungeon Crawler
Joined: 18-05-2012 17:31:15
Posts: 12
Location
Forum : Feature Requests
Topic : Customizeable spells/skills on sidebars

Hello,

I would be nice if you could either create your own sidebars for spells/skills or add more slots. I was playing a magic based char, and was happy with my flame/ice arrows. Then on the next time through I thought I would check out fireball.

Sadly, with the limited selection of spell lineup on the sidebar, I cannot use the flame arrow and ice arrow combo (having both up to use at the same time).

 

 

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 Subject :Re:Animations.. 18-05-2012 06:56:17 
PhylasLose
Adventurer
Joined: 18-05-2012 06:49:28
Posts: 1
Location: 587 Phil Howe Rd Manchester, GA 31816-6601
Forum : Feature Requests
Topic : Animations

Yes that's really a nice idea and would look really very great and a good feeling on the winners face. Are the developers thinking upon this suggestion.

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Last Edited On: 18-05-2012 06:57:15 By PhylasLose for the Reason
storm windows replacement
 Subject :Re:Black screen on.. 17-05-2012 21:49:09 
CryptoCactus
Adventurer
Joined: 17-05-2012 14:06:04
Posts: 2
Location
Forum : Bug Reports
Topic : Black screen on "minimizing", Samsung Captivate (and an unrelated audio question)

I see. Thank you very much!
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 Subject :Re:Black screen on.. 17-05-2012 19:55:34 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : Bug Reports
Topic : Black screen on "minimizing", Samsung Captivate (and an unrelated audio question)

The white boxes you describe occurs in Android versions less than 2.2. It is due to the Android OS releasing textures when the app goes into the background. If you can update your Android OS, then that should fix that issue. As for the, sound, I'll need to add that in. I plan to do a configuration interface update soon.
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 Subject :Black screen on "minimizing", Samsung Captivate (and an unre.. 17-05-2012 14:29:32 
CryptoCactus
Adventurer
Joined: 17-05-2012 14:06:04
Posts: 2
Location
Forum : Bug Reports
Topic : Black screen on "minimizing", Samsung Captivate (and an unrelated audio question)

Subject :Black screen on "minimizing", Samsung Captivate (and an unrelated audio question)

If I hit the home button on my Captivate while playing, which "minimizes" the game and takes me to my home screen, when I open the game back up the screen is solid black, with white boxes where interface objects are (e.g. the tap-to-resume thing). I have to exit and restart for things to go back to normal.

I hope it's clear what I'm describing, I've never been terribly good at filing bug reports. >_>


Also, is there an option somewhere to turn all sound off? For those of us who need to burn a few minutes at work but don't necessarily want to announce it to the whole office. I know there's an option to turn the music off, but I don't see any more options pertaining to audio.

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 Subject :Re:Bug? Feature request?.. 16-05-2012 22:39:54 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : Bug Reports
Topic : Bug? Feature request?

This was a bug with 2.0.6. It is now fixed in 2.0.7. I improved object selection. Unfortunately, if you selected a creature or item, it would cancel the level up screens. The fix in 2.0.7 prevents this from happening.
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 Subject :Re:Bug? Feature request?.. 16-05-2012 21:34:25 
Brother Charles
Adventurer
Joined: 12-05-2012 21:02:01
Posts: 4
Location
Forum : Bug Reports
Topic : Bug? Feature request?

Hmm no response. Maybe im the only one who ran into this problem. If so sorry to take up time/space on this topic. Thanks, Brother Charles
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 Subject :Bug? Feature request?.. 12-05-2012 21:33:08 
Brother Charles
Adventurer
Joined: 12-05-2012 21:02:01
Posts: 4
Location
Forum : Bug Reports
Topic : Bug? Feature request?

Hello, new to posting here. Love the game, certainly worth the price to say the least.

 

I wasnt sure about posting here or in the future feature section.... but here goes.

 

I have a level 6-7 ish char and had a problem of the SKILLS menu disapearing when doing a lev-up or two. Bad thing is the points arent saved to be added later.

 

My request/wish is that the program checks to see if /Skill points allotted is = skill points should have for the current lev and if not allow them to be added. Then keep these skill points saved with the character so you dont loose them untill they are distributed./  As an optional side feature this could also allow you to "skip" assigning points till later so you have a chance to decide how best to assign skills based on what you like to play.

But of course thats just an optional idea. Mainly concerned with being able to use skill points that should be available. Thanks for listening. Keep up the great work. Its appreciated.

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 Subject :Re:Diseases.. 12-05-2012 21:20:33 
Brother Charles
Adventurer
Joined: 12-05-2012 21:02:01
Posts: 4
Location
Forum : Bug Reports
Topic : Diseases

I like the idea of showing a flag or color change scheme for poisoned & diseased conditions. Great game BTW.

 

 

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 Subject :Re:how to transfer from htc evo to my new tablet.. 06-05-2012 21:19:55 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : General Discussion
Topic : how to transfer from htc evo to my new tablet

Can you transfer to your PC and then to your tablet via usb?
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 Subject :how to transfer from htc evo to my new tablet.. 06-05-2012 20:12:25 
stecarrera05
Adventurer
Joined: 25-02-2012 19:32:52
Posts: 4
Location
Forum : General Discussion
Topic : how to transfer from htc evo to my new tablet

my tablet does not support microsd ...... no idea how to transfer

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 Subject :Re:Version 2.0.5.. 04-05-2012 20:04:03 
Skaffel
Dungeon Crawler
Joined: 12-10-2011 20:44:46
Posts: 19
Location
Forum : General Discussion
Topic : Version 2.0.5

The new rare item drops have indeed added a valuable dimension to the game, and the improvements to the interface are great – I especially appreciate that it’s possible to move/use spells/weapons even though an item is targeted for pick up.

I think it’s a good idea to change the ending, e.g., as suggested, to put up a portal to go through. Now, when I kill the tentacled horror, it’s not more than a second before I go to end credits, a bit sad to just be able to see the monster drop some stuff and not having time to pick them up…

One thing that I think has been up before, which is not expansion specific, is the distribution of the spell buttons. With my current character, after adding a couple of spells to my abilities, I’m no longer able to have the spells I want to be able to use most, in the quick access spots. I think it could be worth considering that it could be possible to allocate the spells freely, rather than according to a specific order. Another option could be that all spells are up at the same time, but maybe it will be too cluttered as the abilities repertoire grows…

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Last Edited On: 04-05-2012 20:04:44 By Skaffel for the Reason blank lines
 Subject :Re:Random Rare World Drops.. 25-04-2012 06:20:47 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : Feature Requests
Topic : Random Rare World Drops

I plan on adding artifact weapons which are a bit more rare and have special abilities. As for the end, perhaps I should change how the ending is handled. Right now, after you kill the final boss, the game should give you a little time to pick up items and such. Then the ending starts. I should likely make it so you must enter some sort of portal for the ending.
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 Subject :Random Rare World Drops.. 24-04-2012 23:29:50 
mkr14
Adventurer
Joined: 24-04-2012 10:23:28
Posts: 1
Location
Forum : Feature Requests
Topic : Random Rare World Drops

Could you add one more item level "purple tier" and make blue random world/chest rare drop or special monster rare drop items?  Make purple/blue possible end boss drop.  Possible purple world/chest  super rare  drop?   Maybe turn down blue stats and make the current blue stats purple?  Or inflate for another tier?

Make Artifact Weapons hard to get somehow.  Rare drop quest or something maybe?  From multiple playthrough?   I like the special abilities idea.

Also, can we loot the boss at the end?  When I load my save, I see loot drop but cant get it because loss of control.

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 Subject :Interface Enhancements.. 22-04-2012 20:19:22 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : General Discussion
Topic : Interface Enhancements

I will be adding several interface enhancements to the next release of Deadly Dungeons.  Namely, I will change from requiring a double top or tap and hold to select creatures, npcs, and items.  Instead, it will require a 'touch up' which means taping on the screen and then releasing.

I have also changed the priority for selections in the game.  Now selections are made based on whatever is in the hit box and closest to the player when trying to select creatures, npcs, and items.

I have been playing through the game with these enhancements, and I feel that it has improved things quite a bit.

For those who are testers, just download the updated version from the test version link.  You should be able to try out the new interface enhancements as I add them.

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 Subject :Version 2.0.5.. 21-04-2012 06:36:36 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : General Discussion
Topic : Version 2.0.5

I have updated the game to version 2.0.5.  Here is a list of the changes:

1. Fixed graphics glitches with Samsung devices.

2. Several new potions including invisibility, haste, stat potions, cure poison, cure disease, etc.

3. Bosses now drop improved rare magic items.

4. Enhancements to melee weapons and melee weapon skills.

5. Players can now duel wield shields.

The next release will add special artifact weapons.  These weapons will have unique abilities.  I will also increase the soft level cap.

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 Subject :Re:Puzzle Locks.. 20-04-2012 06:35:51 
FDWojo
Dungeon Dweller
Joined: 06-03-2012 18:03:12
Posts: 8
Location: Arizona, USA
Forum : Feature Requests
Topic : Puzzle Locks

Well, a lot depends on how mean (?) you want to be with the puzzles.  Here are a few questions I would pose for the community to ponder:

  1. Will the requirement to get to the treasure be solving a puzzle or else the killing of one or more creatures?
  2. Do you envision unlocking the treasure puzzle in order to help us defeat the boss of that level, or
  3. Do you perceive that the treasure will be a reward for defeating the boss (awarded after killing him).
  4. Or, do you perhaps see the treasure for a boss to be found on the boss's level or else on the next (tougher) level?
  5. Does each level require one of these puzzles or maybe just on a few select ones, such as level 5, level 10, level 14, etc.

In my opinion, I am in favor of the following: 1) puzzles and kills, 2-3) get treasure after boss is killed, not to help defeat the boss, 4) Reward found on next (tougher) level, 5) Only on select levels, not on all.

FDWojo (I don't know why the numbered lines are a lighter gray than the rest of the text. I can't fix it. There's no place to select text color. Ideas?)

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Last Edited On: 20-04-2012 06:39:06 By FDWojo for the Reason
Deadly Dungeons 2.0.3 - Motorola XOOM Tablet - Stock Honeycomb 3.2 - 1 GB System RAM - 2x32 GB Storage
 Subject :Re:Animations.. 18-04-2012 20:50:55 
Manhart
Adventurer
Joined: 18-04-2012 20:42:54
Posts: 1
Location: Denmark
Forum : Feature Requests
Topic : Animations

I would really love if there were some kind of death animation when killing an enemy. Like just some picture of it dying, maybe with blood or something. Just let it disappear into the ground, it is fine. That would be so cool :)

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 Subject :Re:Graphics Glitches.. 17-04-2012 23:34:42 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : Bug Reports
Topic : Graphics Glitches

After receiving some screenshots of the issue, I believe the issue is with the i5800 and Intercepts GPU not handling z ordering well in orthogonal mode. This seems to effect gui elements specifically. The fix is to turn off depth testing and draw the ui elements back-to-front. I'll include this in the 2.0.5 update.

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Last Edited On: 17-04-2012 23:36:40 By codezombie for the Reason
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