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postheadericon Deadly Dungeons News

postheadericon New Screenshots

New screenshots of the Android RPG, Deadly Dungeons, have been uploaded.  The screenshots show the new interface art created by Micha Hoeylaerts.  Also, the temple and crypt levels can be seen along with some of the creatures found in the later levels.


postheadericon Alpha Testing

Deadly Dungeons is nearing its Alpha Testing Phase.  We will be sending out versions to all the people who have contacted us about testing thus far.  Currently, we have testers with the following devices:

  • APad
  • HTC Eris
  • HTC Evo
  • HTC Hero
  • HTC Incredible
  • HTC MyTouch
  • Motorola Droid
  • Nexus One
  • Samsung Captivate
  • Samsung Vibrant
  • Xperia X10 Mini

If you do not see your device listed and would like to ensure Deadly Dungeons runs on your device when it is released, then please contact us via This e-mail address is being protected from spambots. You need JavaScript enabled to view it and let us know you are willing to do some Alpha Testing.

The Alpha Test will mainly be for testing compatibility with devices.  What we are interested in learning is how the game looks on each devices, if the touch-based controls function properly, if levels load and are rendered correctly, and if there are any cases where the game crashes.


postheadericon Creature Combat

Deadly Dungeons will have a large number of creatures with their own attacks and traits.  Knowledge of these creatures will be important in understanding their abilities and the threat they impose.  As players gain in level and play higher difficulty levels, they will be met with increasingly difficult creatures that do more than just hit harder.

One recent and boring aspect of current RPGs is that creatures usually exhibit one of only a handful of behaviors.  Normally, these creatures are weaker than the player, and they often blindly attack in a predictable fashion.  Harder creatures merely hit harder and take more hits to kill.  A player is able to gauge the threat levels of opponents easily and will often be able to anticipate the amount of health they will lose attacking certain creatures.  This results in a repetitious hack-fest that provides the player with little challenge.  Special attacks and unique abilities are usually reserved for bosses.

Deadly Dungeons deviates from this boring combat model by creating several species of each creature type with their own unique attacks.  Examples of attacks include punches, uppercuts, suffocation, paralyzation, suicide bomb, possession, weapon throwing, looting, raising dead, consuming dead, webbing, and skin rot,  Currently, there are over 60 unique ways a creature can attack a player, and we plan on extending this even further.  Creatures' combat abilities can compliment each other.  Different groupings of creatures provide new challenges for the player to overcome.

Deadly Dungeons has been influenced by many different combat systems as the developers and designers are avid RPG gamers. Our focus has been on creating a system that feels natural and places emphasis on strategy and fun.


postheadericon Caverns Video

This video contains shows the cavern levels in the Android RPG, Deadly Dungeons:


postheadericon Screenshots of Caverns

Three new screenshots have been added to the Deadly Dungeons Screenshots page.

After the adventurer was separated from his adventuring party by falling down a shaft after the ground gave away, he awakens to find himself lost in a sprawling set of caverns.  The Caverns are home to Goblins, Hobgoblins, Orcs, and a variety of fungal and pest-like creatures.